September 23rd's meeting also began by discussing the previous week's exercises. We had a large discussion about the differences between educational games, and those purely for entertainment. This week the required exercise was twofold:
1. Exploring the "Anatomy of a Game Design Document" and to alter it to include the educational aspects of a game. Students were also asked to write a section or to make additions to sections to highlight the educational aspects.
2. Answer: "What is the most important step in the game design process? Why? Current processes do not take educational content into account, draw a new version of a game design method that does."
Next week we plan on combining the best aspects of everyone's design to determine the method we will use in this class.
Tuesday, September 23, 2008
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