Tuesday, November 4, 2008

Our class time on November 4th was entirely taken up by presentations. We had four different groups:

1. Had a game idea that involved a camera and a projector setup. There would be frogs camouflaged in a background that would be sensitive to any sort of movement -- this would make the frogs jump. The group met their milestone of movement detection. Issues discussed included little kids simply trying to stomp the frogs and the educational content.

2. This game was intended to be played on a multi-touch table. The players would try to grab camouflaged frogs and drag them into a bucket. The current game only used dots to represent the frogs and the cover, and we discussed different sorts of defense mechanisms the frogs might use to evade capture.

3. The third game idea was a frog-call side-scroller game. The frog was attempting to get from one side of the pond to the other, and was evading predators along the way. We discussed some educational and mechanical issues with this game.

4. The last game idea was from a single person whose partner had abandoned him a week previous. The game was intended to highlight different types of frogs around the world. It was not well developed.

After the presentations we formed two groups. Group 3 joined group 2 and group 4 joined group 1. Most of the students were feeling overworked, and we thought that this would be a good way to offer a little extra help. After this point, only the first two games would be worked on.

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